How To Extract Ruaf Roadblock
Planning an excursion to woods? Worried about the dumbo tangle of trees and enemies? Knowing what you're going in for is central to making the nearly of your run. Knowing the spawns, extracts, and boss's location and loadout can make every run far more profitable.
Woods is probably one of the to the lowest degree forgiving maps, with limited boodle bachelor to those who don't want to fight for it, incredibly long sight lines, and plenty of foliage to requite enemies darkening.
Surviving whatsoever raid in this Hardcore FPS tin be a momentous task if you're unprepared, so cheque out our guides on Escape from Tarkov ammo, how to extract from Customs, and our general tips on how to escape from Tarkov. Yet, this feels more prominent in woods, where death can come up from across the map in a single shot you never heard. Whether you're going later on Shturman, other players, or just ticking off a few tasks, this guide volition give you all the tools needed to survive your trip to the wood today, and come up out with some rare guns, armour, and castling items via the Wood extracts.
Woods PMC spawns
The insertion positions on Woods follow the usual template of Escape From Tarkov. A cluster of points on the east side, nearly the roadblocks, and some other group on the west, near Outskirts. Players arriving at these spawns volition demand to cross to the opposite side. This means traveling in parallel with those who spawned shut, while colliding caput on with those who didn't.
West Woods spawns
Spawns on the w side of the map start at the west Edge extraction bespeak, and are interspersed forth the west wall, with some near the Un Road Cake near the north wall. These spawns are almost some of the most open parts of the map, where the rocky trenches clear out the trees leaving long sight lines and plenty of players who can blitz forwards and go some early distance kills. Try to stick to the trees where possible and maintain concealment to ensure you take the kickoff shot.
Due east Wood spawns
These spawn points are centred around the Outskirts extraction point and wrap effectually from The Boat to ZB-014. If your spawn is close to the Scav house and Outskirts then exist enlightened that players will probable be rotating around your position, all the same the dumbo foliage can mean that engagements will happen at close range. Try to motility quickly ensuring your path is clear or find a spot to bed in and wait for players to come past you. Most enemies will be heading towards the lumber thou to the e of these spawns, so y'all're most likely to accept contact from the west. Exist aware of Scav house as information technology ordinarily has a high population of Scav AI to fence with, only during the opening minutes of a raid few are likely to have spawned.
Woods map extract points
There are plenty of means to extract from Woods, but some require extra planning to ensure they are available. From keys, friendly Scavs, and roubles, there are multiple options for yous to secure your loot. The paths less travelled may provide you with a quieter escape, simply they aren't always available and the more information you accept, the more flexible you lot can be in your approach. Remember to printing O twice and brand sure you're headed in the right direction.
RUAF Roadblock extract on Woods
Located in the northwest most corner of Woods, in that location is a large metal gate. This extract is only available if a green flare is burning on a rusted butt. It can be approached from the water, or along the road across the north wall.
Manufacturing plant Gate excerpt on Wood
Halfway along the north wall on the westward side, between the RUAF Roadblock and the United nations Roadblock, there is a gate that leads to the factory. This extract tin exist tricky to utilize because it relies on you bringing a friendly player Scav with y'all, and those are hard to come up by.
United nations Roadblock excerpt on Forest
Opposite the RUAF Roadblock, and at the tiptop of the westmost wall, at that place is another large checkpoint. This excerpt has large walls surrounding it making it a prophylactic space to get out. It'south always available to those who spawned on the east side.
Cliff Descent extract on Wood
In the middle of the southward side of the map there is a small cleft into a big mountain. There is a wooden crate on a pallet. If you've picked up the expensive Red Rebel ice pick, have some paracord on you, and aren't wearing a vest, and then this extract is available to you. This extract requires some planning and financial investment but will let y'all a quick escape from the nearby lumberyard.
S V-Ex extract on Woods
Just to the due east of the Cliff Descent Extraction there is a road that leads from the lumber chiliad to the south outside wall. Here there is a scarlet gate with an SUV parked in it. If the SUV is in that location then you lot can spend three grand roubles per person and get up to four PMC'southward out of the raid. It takes a infinitesimal for the driver to depart and once it's been used, no one else tin can escape this fashion.
Outskirts excerpt on Woods
On the east side of the map there is a master road that runs north. At the peak of this road there is a large expanse designated as the outskirts extract, centred around a gate with a decrepit auto nearby. This large zone allows you to keep moving throughout your entire extraction countdown and has enough of foliage to continue you hidden.
ZB-014 excerpt on Forest
On the east wall, s of the Scav House, there is a bunker built into the ground. If the extraction is available, then a green flare volition be visible outside. Be enlightened of the rocks nearby equally they are a popular camper spot. In one case you go inside you will need the ZB-014 key to unlock an interior door and escape.
ZB-016 excerpt on Woods
To the southwest, between the crashed plane and Old Station, there is some other bunker built into the ground. This one does not require a primal just is only available if the green flare is present.
Loot and Shturman, the Wood boss
Woods is a mortiferous map with very little loot to compensate for the risk, with a few scattered crates and Scav as the just loot sources exterior of the Lumberyard. If yous practice venture into the Lumberyard looking to score large, and then you'll exist gunning for Shturman and the players also hunting him. He is the Scav boss of Woods and is armed with an SVDS. He has a larger hit betoken pool than most Scavs and is deadly accurate. He is followed by two followers who accept the surname Svetloozerskiy. They are armed with loftier harm long-range weapons and plenty of grenades. Shturman and his followers practice not wear helmets only tin accept loftier tier body armour so aiming for the head is recommended. The gear acquired from these enemies is usually valuable, and Shturman can fifty-fifty have the rare Ruby-red Rebel Water ice Pick, which is worth millions on the Flea Market place.
Shturman's unique boodle detail is his key, which can be used to open a box in the lumberyard. This box is against a central woodpile, on top of a tyre. Inside there are always rare, or super rare items, including weapons.
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How To Extract Ruaf Roadblock,
Source: https://www.pcgamesn.com/escape-from-tarkov/woods-map-extracts-eft
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